Left 4 Dead 2 – Xbox 360.
Ok I am going to make this another quickie review, why? Well normally when I do a review I normally focus on the negative, and well that’s hard to do with this game. Everything is improved, fleshed out and more fun. Again like modern warfare I will do a quickie bullet point review.
-First focusing on the negative though, the bot AI is worse for some reason, or it hasn’t been improved to take some of the new challenges into account. Often bots don’t react or do things like they are meant to, and more often than not it becomes clear that you are guiding them around like a teacher with a class bored school children on a shitty day trip. Certainly a let down after the last game.
- The “multiple path” thing is a con, all it is that some areas are now “wide” with a large obstacle (or obstacles) in the middle. Boo that’s not what I wanted! I wanted full new paths through levels not this shit, not a multiple path that is little more than two short board walks that only take two seconds to cross, not stupid open areas of swampland where you can accidently end up walking around in circles. Boo at you valve for conning me with that one.
-Two of the new special infected (zombies) are too fucking powerful. The charger rams you and drags you miles (often the bots don’t notice or too slow to deal with it, same with human players too I guess), to add insult to injury it will slam you into the ground constantly dealing 15 points in damage each time. The spitter is also too fucking damaging since the area that it sprays is too wide, and the goo again can whittle health down at a constant rate of knots. Hell, shoot her too and she melts into the floor producing yet another damaging puddle of gunk.
-The problems with the AI director and the witch still haven’t really been resolved, even with the wandering witch. At least the wider areas help a bit more now.
-The difficulty is a bit all over the place (compared to the old game which was a constant moderate between chapters) some chapters are only as hard as the first game, others now are by far more difficult or have really stupidly difficult sections. What really grates me, though isn’t that the game is now harder, is the fact that some of the early levels have some very hard moments while latter ones have very easy bits. I think the word is “schizophrenic”. Do note thought that I was playing with bots who’s dumb A.I may have made some of the games moments a lot harder, please do bear that in mind.
-The new weapons are cool and there is a lot more of them, three new ARs, two SMG types, four shotguns, and two flavors of pistol, not to mention the new grenade launcher. The big new addition is the melee weapons like the frying pan (makes an amusing “dong” sound when you hit something), a cricket bat (I don’t know why the southern states are filled with English cricket bats, lame reason to make another tie with “Shaun of the dead” I think), machete, a katana, crowbar (it wouldn’t be a valve game without one), baseball bat (I got as DLC), fire axe, guitar and big mention to the daddy of them all, the chainsaw! Run into a pack of infected with that and just watch the limbs fly!
-And with chainsaw death mentioned it’s worth noting that this game is a lot more bloody than the first. Infected don’t just fall over when they are killed now, instead hit them with enough force and limbs will be torn off! Heads too, with a decent shot or swipe. My personal grizzly fave is shooting the torso or guts, either all the flesh from the skeleton is blown away or sometimes intestines fall out in the infected will walk around for a bit with them dragging along the floor. It’s like George A Romero and Tom Savini got together with valve and had a party, f**king A.
-The levels are more diverse, which is a good thing seeing that the levels in the first game where a bit samey. This time rather than just streets and suburban countryside in mostly the night time, we have to battle through a hotel that’s burning down, a mall (homage to Dawn of the dead), a carnival, swamps, abandoned shanty towns, an up market housing estate, a sugar mill, a bridge, an abandoned plantation mansion to name but a few. It’s almost as if this time round there is something new and exciting around each and every corner. Least we not forget the effects of light, and weather which now feature heavily in the game. Some parts are now in the dark, others in the middle of the day, and some at dusk or dawn, other areas (like the mall) are restricted by ambient light causing shifts in the lighting of some areas. Also one level is set during a tropical storm, and the weather gets worse as the level goes on, starting with a sunny day and ending with a monsoon and flood.
-Level design has changed; there are new challenges in each level. Also the end sections of each level have changed, one level sees you finding gas for a car, another sees you having to cross a bridge within a time limit, lets not forget the rock concert end of the dark carnival level.
Overall I love left 4 dead 2. Yes I have made a few complaints at the game and I can’t say that I have played it all. I have had a quick go at the new online verses game, and yes I did find it was a bit unbalanced, but I didn’t really buy this game to play against people so I am not going to hold the title back too much on that. It is nice to see that the game has risen above the dumb boycott campaign that started up shortly after it was announced.
Anyway it gets my thumbs up like the first game, speaking of which if you haven’t checked out the first game yet do so. It’s a bit more easy going than this one and it will help you get into the game a bit easier into the flow of the gameplay than this game. Well that and it still rocks.
Verdict
4 and a half piles of carved up zombie guts out of 5.
geeky
crappy
happy
creative
annoyed
awake
groggy

